![]() They'll level up the longer they're alive, eventually becoming Elite. While there's player characters on the enemy ship, the enemy faction leader's Battle Fury will reset.Īlong the way, have ranged DPS kill the adds on the enemy ship. A healer (or two, if necessary) keeps everyone alive, and then you all jump back to the main ship. The faction leader will hit harder as time progresses, so the Away Team DPS should quickly kill the enemy mage. The tank should grab the enemy faction leader (Saurfang or Muradin) and tank him. The Away Team jumps over to the other ship whenever the enemy mage freezes your cannons with Below Zero. The adds do have a Wounding ability but otherwise lack any bells or whistles. When they teleport onto the ship, have your tank gather them up and your DPS then kill them. These enemies drop out of a black portal in the center of the deck. The Home Team will hang out on your own faction's ship in order to kill the enemy soldiers who will board. There are two basic moving parts to this fight: the Home Team and the Away Team. I only bring this up to get it out of the way we all know to not stand in fire. If you do stand in that pattern, you will be hit - and if you're in heroic mode, you'll suffer a knockback as well. If you do not stand in that pattern, you will not be hit. Before those rockets hit, however, a big runic pattern will appear on the deck of your ship. ![]() This is because the enemy ship is lobbing rockets at you. The first thing you should know about the Gunship Battle is that there's fire for you to not stand in. (You press a button, select the ground target location and poof, jump there.) Get and equip your rocket pack as soon as you get to the ship, and make sure you know how to use it.
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